to play you need a 6 and 12 sided die. when you encounter a monster, you roll 2 12ds to determine a speed boost. this is added to your current agility stat. the person with the higher agility stat goes first. rolling a six sided dye for there damage combo. the person being attacked rolls a six sided die, if it is a 1, it is dodged. if it is a 6 and you have a sheild it is blocked. the attacker rolls a 6 sided die and the defender rolls a 12 (parry advantage) and again these rolls are added to your agility to see who is the attacker. this goes on until one person is killed. (subtract weapon speed reductions to your speed die rolls)